TERRACHI

A forest scene that majority of trees, were made using SpeedTree Modeler.

A cave interior that I lit and set dressed. Some of the assets were made by others and majority of the set dressed assets were made by me.

A cave interior that I lit and set dressed. Some of the assets were made by others and majority of the set dressed assets were made by me.

A cave interior that I lit and set dressed. Some of the assets were made by others and majority of the set dressed assets were made by me.

A cave interior that I lit and set dressed. Some of the assets were made by others and majority of the set dressed assets were made by me.

A cave interior that I lit and set dressed. Some of the assets were made by others and majority of the set dressed assets were made by me.
The above are displays of modelling, surfacing, layout and lighting; all set within a real time engine - Unity 5. A VR game project with a team of artists and programmers. I was assigned multiple tasks: modeling and overlooking assets, laying out and lighting scenes.
Majority of my assets were modeled using softwares such as: SpeedTree, Maya, Zbrush.
Assets that I surfaced were made using softwares such as: Photoshop, Quixel, Substance Painter, XNormals.
To get the atmospheric light I used a variety of techniques. Finishing touches were made with post processing scripts.