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TERRACHI

The above are displays of modelling, surfacing, layout and lighting; all set within a real time engine - Unity 5. A VR game project with a team of artists and programmers. I was assigned multiple tasks: modeling and overlooking assets, laying out and lighting scenes.


Majority of my assets were modeled using softwares such as: SpeedTree, Maya, Zbrush.
Assets that I surfaced were made using softwares such as: Photoshop, Quixel, Substance Painter, XNormals.

To get the atmospheric light I used a variety of techniques. Finishing touches were made with post processing scripts.

 

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