ABOUT ME

KEY SKILLS AND STRENGTHS
• Excellent written and verbal communications skills
• Friendly and happy personality, outgoing person
• Well presented at all times
• Committed, reliable worker who learns fast and is fully dedicated to the task at hand
• Expert level in software such as Maya, Zbrush, SpeedTree, Quixel Mixer, Substance Painter, Photoshop, Unreal Engine 4, Unity 5
• Specialising in modeling, lighting, surfacing
• Have experience using project management interfaces such as Sourcetree, Perforce
EDUCATION
• Graduated Year 12 at The Forest High School in 2013
• Studied an Advanced Diploma in Professional Games Design and Development at the Academy of Interactive Entertainment Sydney (Graduated) 2013 - 2015
• Studied full-time in Masters in Animation and Visualisation at University of Technology Sydney Animal Logic Academy (Graduated) 2016 - 2017
PROFESSIONAL EXPERIENCE
• TerraChi Animal Logic Academy (Asset Lead and 3D Generalist) – Tasked with overseeing 3D models organisation and optimisation. Creating models for VR.
• Breaking Fourth (Environment and lighting artist) 2018 – Tasked with creating assets to be used within Unity.
• RAAF JETS ‘JASPER’ short cinematic (3D modeler) 2018 – Tasked with creating an initial 3D model pass for the main character. Modeling prop assets and Jet model.
• StartVR (3D Generalist, Realtime artist) 2018 – Tasked with model optimisation and setting up scenes within Unreal Engine 4. Datasmith utilisation.
• StartBeyond (3D Generalist, Realtime artist) 2019 - 2020 – Level layout and modeling, level sequencing, AR and VR development.
• Ineni Realtime (3D Generalist, Realtime artist) 2019 - 2021 - Tasked with modeling environment and level assets. Optimising models for Unreal Engine 4.