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ABOUT ME

KEY SKILLS AND STRENGTHS 

• Excellent written and verbal communications skills 

• Friendly and happy personality, outgoing person 

• Well presented at all times 

• Committed, reliable worker who learns fast and is fully dedicated to the task at hand 

• Expert level in software such as Maya, Zbrush, SpeedTree, Quixel Mixer, Substance Painter, Photoshop, Unreal Engine 4, Unity 5 

• Specialising in modeling, lighting, surfacing
• Have experience using project management interfaces such as Sourcetree, Perforce


 

EDUCATION 

• Graduated Year 12 at The Forest High School in 2013 

• Studied an Advanced Diploma in Professional Games Design and Development at the Academy of Interactive Entertainment Sydney (Graduated) 2013 - 2015 

• Studied full-time in Masters in Animation and Visualisation at University of Technology Sydney Animal Logic Academy (Graduated) 2016 - 2017

 

PROFESSIONAL EXPERIENCE 

• TerraChi Animal Logic Academy (Asset Lead and 3D Generalist) – Tasked with overseeing 3D models organisation and optimisation. Creating models for VR. 

• Breaking Fourth (Environment and lighting artist) 2018 – Tasked with creating assets to be used within Unity.  

• RAAF JETS ‘JASPER’ short cinematic (3D modeler) 2018 – Tasked with creating an initial 3D model pass for the main character. Modeling prop assets and Jet model. 

• StartVR (3D Generalist, Realtime artist) 2018 – Tasked with model optimisation and setting up scenes within Unreal Engine 4. Datasmith utilisation. 

• StartBeyond (3D Generalist, Realtime artist) 2019 - 2020 – Level layout and modeling, level sequencing, AR and VR development.

• Ineni Realtime (3D Generalist, Realtime artist) 2019 - 2021 - Tasked with modeling environment and level assets. Optimising models for Unreal Engine 4.

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